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How to use custom music in super mario bros x 1.4.4
How to use custom music in super mario bros x 1.4.4










Looks like my comment was missed in that. My first comment was pure ignorance and it annoyed me.

#How to use custom music in super mario bros x 1.4.4 code

It's tens of thousands of lines of code written from scratch and hundreds of hours of work.

how to use custom music in super mario bros x 1.4.4 how to use custom music in super mario bros x 1.4.4

It was condescending from its start of "O Airman" to its closing of "I hope you could do something better". Rule number one of art is to not seek praise, as it will set you up for disappointment. If you are told by someone that your game has a problem, either fix it, or politely explain why it can't/wont be changed, even if you think their problem with the game is stupid. Stop reacting to criticism with such childish hostility. They are functional, and they are simple. Like I said, the reason he didn't mention the design/mechanics is because there was nothing wrong with them, nor was there anything life-changingly brilliant. You likely mean just general interface design. Same goes for the limitless sprites/levels.ĥ.) "Not much of a critique from someone who clearly knows nothing of game design." Game design is irrelevant here, as the overall design of the levels is up to the player, and only the mechanics are there. It's like a chef expecting praise because his/her soup didn't give someone a terminal illness. While I will say that you did a darn fine job replicating the game, that's only to be expected. However, this is a level editor designed to emulate the original Super Mario Bros. Had this game been an original fangame with new levels, graphics, etc., then the "robust mechanics" and "accurate physics" would have been totally important. That's the sheer point of the game, is it not? If there are no complaints or praise about something, that typically means it's done right. Here, you did a pretty good job, though there are some things that a person could regularly get stuck on.Ĥ.) Sure, the parts he praised were simple level options.

how to use custom music in super mario bros x 1.4.4

However, if you don't think they are worth adding, you don't have to.ģ.) Point-And-Click isn't always intuitive. He just thought that grey Goombas and custom Bowser fights would be neat. He was simply stating that he didn't really like the game.Ģ.) Those weren't his only complaints. PS Drag the mouse while inserting columns, don't just click.ġ.) No, he said nothing about it being pathetic. Not much of a critique from someone who clearly knows nothing of game design. You talk about this program like it's a pathetic attempt, and the only complaints were gray Goombas and custom Bowser battles? What's more intuitive than point and click? The parts you praised were simple level options, ignoring the stability, robust warp mechanisms, limitless levels/sprites, and carefully matched physics to the original.

how to use custom music in super mario bros x 1.4.4

I sincerely hope that you could do something bigger - This is such a good idea, but Mario 1 is such a simple game. Make the room size draggable instead of placing and "unplacing" columns. Plus, why are the Bowser battles hard coded? Why not allow us to select the settings that you lay out in the key, or even place that as an enemy if we for example wanted to pair him with Firebars or Hammer Bro's. :() but the editor itself could be a bit more inituitive to use. It has a retry level setting, a enemy color matcher, different test settings, it's all here. well you can tell it wants to be that end all be all Mario maker, but it just doesn't stick.










How to use custom music in super mario bros x 1.4.4